

The game heavily relies on modified QuakeC files.The default settings might not be ideal for your hardware and body proportions. Tweaking the settings in-game is highly recommended before playing.It was fully tested only with a Valve Index headset and controllers. The project is still in an early stage.Donations are appreciated, but making money is not a goal for quakevr. This is a free open-source project done for fun and to contribute to the VR community.Weapon holster system (hip and shoulders, fully customizable).Positional damage (headshots, leg shots).Grappling hook (from Dissolution of Eternity).Two-handed weapon aiming (with virtual stock support).Full Dissolution of Eternity support (weapons, enemies, maps).Full Scourge of Armagon support (weapons, enemies, maps).Haptic feedback (weapons, melee, damage, interactions with items).Brand new particle system (smoke, blood, lightning effects, and more).

melee damage/range, hand/body item pickup, and more) Steam VR Input API support (can rebind inputs in Steam VR settings).Rebalanced for VR (hitboxes, difficulty, projectile speed).VR interactions (melee, headbutts, pick up items, press buttons).Weapon models with hands and ironsights.Hand tracking (including full finger tracking).(Visit the official landing page for videos and more information.) Main Features The timeless classic from 1996, reimagined for virtual reality.
